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Gravity Sketch

Software Engineer (Backend)

Product · London, London, City of
Department Product
Employment Type Full-Time

About Gravity Sketch

Gravity Sketch is a London-based startup that is shaking up the 3D design space and transforming the future of digital creation. Just like Adobe revolutionised 2D design in the 80s, our vision is to revolutionise 3D design today. Backed by high profile VCs and investors from Silicon Valley, London and Tokyo, we are developing the first enterprise-grade immersive 3D design software which allows designers to create remotely together, in real-time, across multiple devices and platforms. We aim to transform the future of digital creation through disrupting the current design and engineering workflows, placing the user at the center of the creation process. Our product is used by thousands of designers in industries such as automotive, apparel and film, across North America, Europe, and Asia.



This role will involve designing and developing large scale distributed systems to support real-time multi-user interactions in an Immersive Product (yes, even more complex than MMO), 3D social, collaboration.


As a Backend Engineer in an immersive technology company, you need to understand our products, have empathy with our users, and have a passion and motivation to improve, propose, design, and develop scalable backend systems to support low latency interactions across multi-platform applications such as  desktop, mobile devices, design tablets, AR, VR and so on. You understand PoC, MVP, and production development, and can properly address and balance the quality (scalability, reliability, extensibility, flexibility etc) of the systems you are going to deliver in timeline.


With a solid engineer foundation, you have a strong motivation to learn new skills and knowledge in cutting edge technologies, and always be willing to try, propose, redesign, and refactor alternative solutions to be more efficient, reduce errors, and minimise human interactions for maintenance factors.



  • Bachelor’s degree in fields related to Computer Science, Physics, Mathematics, or Engineering
  • 2+ years Java experience in a commercial setting
  • Understand and adopt rigorous industry-standard coding and design pattern best practices, including SOLID
  • Understand distributed system
  • Keen interest in new and emerging technologies
  • Keen interest to continuously learn new skills and technologies


Bonus points

  • Experience in large scale projects, working in teams
  • Experience with large scale distributed system
  • Experience using Redis, Apache Cassandra, Dynamo DB, ElasticSearch, Docker, Kubernetes
  • Understand concurrency, high-multi threading and low latency interactions
  • Understand and know how to build a scalable system
  • Experience implementing with AWS or Google cloud
  • ReactJs, Javascript, HTML front end development
  • Understand how to and be able to implement automated development process


What we offer

  • Employee stock options

  • Chance to work at a fast growing startup at the forefront of the exciting VR/AR industry

  • Real work ownership - you drive your own initiatives

  • Unparalleled learning, if you’re up for the challenge!

  • 25 days paid holiday (+ bank holidays)

  • Great work culture and environment - we work hard but also know how to have fun

  • Top spec IT equipment

  • Cool studio based in Brixton and free snacks

Thank You

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  • Location
    London, London, City of
  • Department
  • Employment Type