About Gravity Sketch
Gravity Sketch is a London-based startup that is shaking up the 3D design space and transforming the future of digital creation. Just like Adobe revolutionised 2D design in the 80s, our vision is to revolutionise 3D design today. Backed by high profile VCs and investors from Silicon Valley, London and Tokyo, we are developing the first enterprise-grade immersive 3D design software which allows designers to create remotely together, in real-time, across multiple devices and platforms. We aim to transform the future of digital creation through disrupting the current design and engineering workflows, placing the user at the center of the creation process. Our product is used by thousands of designers in industries such as automotive, apparel and film, across North America, Europe, and Asia.
This role will involve designing and developing large scale distributed systems to support real-time multi-user interactions in an Immersive Product (yes, even more complex than MMO), 3D social, collaboration.
As a Software Engineer in an immersive technology company, you need to understand our products, have empathy with our users, and have a passion and motivation to improve, propose, design, and develop scalable backend systems to support low latency interactions across multi-platform applications such as desktop, mobile devices, design tablets, AR, VR and so on. You understand PoC, MVP, and production development, and have an abundance of enthusiasm to learn how to properly address and balance the quality (scalability, reliability, extensibility, flexibility, etc) of the systems delivered by your team
With a solid engineer foundation, you have a strong motivation to learn new skills and knowledge in cutting edge technologies, and always be willing to try, propose, redesign, and refactor alternative solutions to be more efficient, reduce errors, and minimise human interactions for maintenance factors.
Achieved a 1st or 2:1 in a Computer Science Bachelor’s degree from a top ranking university in the United Kingdom
1+ years experience using Java, does not have to be in a commercial setting, but proof of mastery is required (eg. through extracurricular activities or hobbies)
Understand and adopt rigorous industry-standard coding and design pattern best practices, including SOLID
Keen interest in new and emerging technologies
Keen interest to continuously learn new skills and technologies
Understand distributed system
Experience in large scale projects, working in teams
Experience with large scale distributed system
Experience using Redis, Apache Cassandra, Dynamo DB, ElasticSearch, Docker, Kubernetes
Understand and know how to build a scalable system
Experience implementing with AWS or Google cloud
Understand how to and be able to implement automated development process
What we offer
Chance to work at a fast growing startup at the forefront of the exciting VR/AR industry
Real work ownership - you drive your own initiatives
Unparalleled learning, if you’re up for the challenge!
25 days paid holiday (+ bank holidays)
Great work culture and environment - we work hard but also know how to have fun
Top spec IT equipment
Cool studio based in Brixton and free snacks